Mokie Munch
BRONZE LOERIE WINNER 2022
Mokie Munch is a space genre narrative-driven application that promotes and encourages young children to be adventurous in their eating habits. Healthy eating habits are nurtured from a young age and are foundational for a healthy relationship with food. During play testing with our subjects, it was interesting to note each child chose different avatars with which to interact.
Prototyping user testing taught us that how children relate to the world around them is unique. In our app, we first used words to describe the shape of a vegetable: smooth or rough. However, during play testing we saw the children weren’t sure when it came to broccoli, the stem was smooth but the top was rough. We realised experience is on a spectrum. This enabled us to iterate our concept to use sliders and icons in our app for the children to express their sensory experiences toward food. The sliders were ideal because they had no right or wrong answers. We also discovered our target audience of 6-8-year-olds related better to metaphors like broccoli described as shaped like a tree than comparing shapes to food like an apple as circular. User testing also showed buttons on the top of the iPad screen is harder to reach for children therefor we moved the buttons to the bottom of the screen so that the children will have them in easy access.
The application is easy to use, functioning similar to a traditional set of digital games. The intervention is visually appealing with a universal flat style with added gradients for visual intrigue, making it appropriate for a large audience. Families with children from age 6-8 have the autonomy to decide with which avatar they would like to taste new foods. Our app, Mokie Much is designed to help young children be adventurous eaters specifically targeting sensory aversion and the connection between child and caregiver. Play testing offered multiple insightful examples of this.
Credit: Adri Moolman, Sam van Druten, Marie van der Merwe, Kayla Lotter – All Rights Reserved.
Facing the unknown is terrifying. For young children most foods are unknown. Facing the touch, taste, or smell of a new food is easily experienced as dis-pleasurable in some way and very uncomfortable for a child causing picky eating and stressful meal times. Our app therefor aims to help children naturally explore food through taking them through sensory explorative questions as well as rewarding adventurous eating with badges and prizes.
Audience: 6-8-year-olds with their care givers, guardians and parents.